
Rogamol
Welcome to the Rogamol arcade!
Rogamol is a roguelite where you're a kid playing at an arcade machine. Are you ready to smack some moles in the head? I know they are cute, but they are also cheeky
Get stronger by building your burger🍔 with effects that warp the game, pile up your ice cream🍦 to stack stats, and even build a huge army of moles to reach higher scores!
Rogamol is under development. Please leave your feedback in the comments section, so that it can become the best it can be!
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | AraragiAriel |
| Tags | Arcade, No AI, Pixel Art, Roguelike, Roguelite, Score Attack |
| Content | No generative AI was used |




Comments
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Really fun! I can't help but feel like the balancing further in needs a little work though! By world 12 I'm filling quota with one click! Also- I feel like there needs to be some way to expand the number of toppings on your sandwich. Once I filled it with something I was halfway happy with, I stopped looking at the toppings bar in the shop entirely because I didn't want to mess up my synergy. Maybe add some way to upgrade toppings? Idk. One more thing, the 'choose your enemy' screen seems kind of pointless. It doesn't really matter which option I choose when they're mechanically identical.
All that said, a decent use of 45 minutes!
Great job
Hey friend, thanks for playing! Glad you enjoyed it
Fully agree, the game is far from balanced right now hahah. About the level choice screen, it doesn't serve any purpose right now, but in the future there will be bosses with different effects for you to choose
Expanding the topping slots is an interesting idea, I'll cook up something with this idea. Thanks for the feedback!
Very fun game. I really enjoyed it! I love the art style and think it is pretty unique. Also can't go wrong with a little gatcha.
One bug catch - it doesn't seem like the timer ends early if you get the score. It seems like you are supposed to get extra tickets if you achieve the score sooner than 30 seconds but the clock just runs down to the end.
I think there are some balancing issues that need to get addressed. I got overpowered with stats and just got like infinite monies with a ton of luck and then the power up that has a chance to get a ticket on hit. I assume this wasn't intended. I used that to max out my moles and then had too much money to spend.
Hey friend, thanks for playing!
Appreciate the feedback! The game is under development, so feedback like yours is a huge help. I totally agree, the game is far form being balanced hahaha. The dough especially, whenever I get it I also end up printing way too much money
About the timer, when you reach the score a button appears to end the level, so it is a choice between ending early to receive more interest, and playing longer to get more value from what you have on the board. But the button as it is right now can kinda get lost in the middle of the screen chaos hahaha. I'll work on making it stand out more
Let me ask, how was learning the game for you? Was the gameplay intuitive or convoluted? Were you able to learn the systems and craft strategies? I ask this but it seems you aced playing it hahahah